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Product Independently confirmed4 publishers 3 min read Published

eSafety tested Roblox's child-safety controls itself, then extracted an enforceable undertaking

Australia's regulator found adults could still send connection requests to children after Roblox shipped age verification. Roblox now has three months to fix it or face court.

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What happened

  • Roblox has committed to a court-enforceable undertaking to implement changes that would better protect children from grooming and sexual abuse on its platform, according to Australia's eSafety commission.
  • eSafety discovered earlier this year that Roblox was still allowing contact between adults and children, even though Roblox had already rolled out new measures over the past few months and despite eSafety engaging extensively with the platform for two years.
  • Tests eSafety conducted showed that adults could still send connection requests to Australian children without parental consent.
  • eSafety's tests showed children and adults could still view and respond to one another's posts on community forums.
  • eSafety found that anybody on the game could still view an underage user's connections, profiles, biographies, account names, avatar images and other information, with no option to restrict their visibility.

Why it matters

Roblox has agreed to a court-enforceable undertaking in Australia after the eSafety commission ran its own tests and found adults could still make contact with children on the platform [1][5]. The detail that matters to anyone shipping trust-and-safety features is that the regulator did not read the release notes and move on: it probed the live product and wrote the remedy against what it found.

According to eSafety, its tests showed adults could still send connection requests to Australian children without parental consent, and that children and adults could view and respond to each other's posts on community forums [2][3]. It also found that anyone could view an underage user's connections, profile, biography, account name and avatar image, with no option to restrict that visibility [4]. Those findings came earlier this year, after Roblox had rolled out new measures over the preceding months and after two years of engagement with the regulator [5].

Set that against the shipping record. Roblox made age verification mandatory in late 2025, starting with Australia, most likely because of eSafety's work [15]. That rollout had problems, including children spoofing the age check, though Roblox maintained its technology works [19]. Verification was then extended to in-game chat in the US [16]. By mid-May this year the platform had split users into three tiers, Kids, Select and regular Roblox, with Kids accounts limited to Minimal or Mild content, chat off by default and parental controls attached [9][10]. The tier system went global in June [11].

So the age gate existed and the tiers existed, and the contact path was still open. That is the useful lesson: age assurance is an input, not an outcome. Knowing a user is twelve does not by itself make that user's connections list private, close a forum reply, or stop an inbound request. eSafety's findings read as a catalogue of defaults that were never changed to match the new age signal [2][3][4].

The undertaking is written accordingly. Roblox has agreed to stop adults contacting children they do not know without parental consent, make children's accounts private by default, provide accessible reporting mechanisms, and have a third-party auditor assess whether its safety measures actually work [6]. It has three months to deliver, after which eSafety can ask a court to compel compliance [8]. eSafety says Roblox believes it is already meeting its obligations under the Online Safety Act [7]. Three months is one eighth of the two years the regulator spent engaging before it got a signed instrument [18].

The auditor clause is the part to copy into your own risk register. Self-attestation that a control is live is no longer the end of the conversation, and "our technology works" is a claim a regulator can now test and contradict [19].

None of this sits alone. Roblox faces lawsuits from several US states [12], and in May agreed to pay Nevada $12 million and to introduce verification using government-issued IDs and facial age estimation [13] - though under the current system a user need only complete one of those two methods [14]. It also committed to blocking under-16s from messaging adults unless the adult is a designated "trusted friend", assigned by QR code [17].

Clarity's read

What the record supports and how the coverage leans. The claims behind it follow.

Reality

Evidence74
Adoption58
Hype gap+42
Incentives71
Confidence76

Perspective Coverage

4 publishers
Builder
Builder 21%
Operator
Operator 49%
Investor
Investor 30%
Why these scores

Claim ledger

Ranked by verification strength, evidence, and original report placement.

  1. [1]

    Roblox has committed to a court-enforceable undertaking to implement changes that would better protect children from grooming and sexual abuse on its platform, according to Australia's eSafety commission.

    Reported Supported Source: Australia's eSafety commission, via EngadgetView cited source
  2. [2]

    Tests eSafety conducted showed that adults could still send connection requests to Australian children without parental consent.

    Reported Supported Source: eSafety tests, via EngadgetView cited source
  3. [3]

    eSafety's tests showed children and adults could still view and respond to one another's posts on community forums.

    Reported Supported Source: eSafety tests, via EngadgetView cited source
  4. [4]

    eSafety found that anybody on the game could still view an underage user's connections, profiles, biographies, account names, avatar images and other information, with no option to restrict their visibility.

    Reported Supported Source: eSafety, via EngadgetView cited source
  5. [5]

    eSafety discovered earlier this year that Roblox was still allowing contact between adults and children, even though Roblox had already rolled out new measures over the past few months and despite eSafety engaging extensively with the platform for two years.

    Reported Supported Source: eSafety, via EngadgetView cited source
  6. [6]

    Roblox agreed to introduce changes and additional safety measures, including a way to ensure adults are not able to contact children they do not know without parental consent, making children's accounts private by default, providing users with accessible reporting mechanisms, and having a third-party auditor assess the effectiveness of its safety measures.

    Reported SupportedView cited source
  7. [7]

    eSafety said the company "believes it is meeting its obligations under the Online Safety Act".

    Reported Supported Source: eSafety, via EngadgetView cited source
  8. [8]

    Roblox will have three months to put those measures in place, or else eSafety could ask the court to compel Roblox to comply.

    Reported SupportedView cited source
  9. [9]

    By mid-May this year, the platform segregated users into three age tiers: Kids, Select and regular Roblox.

    Reported SupportedView cited source
  10. [10]

    Kids accounts can only access games with Minimal or Mild content ratings, with chat off by default and a full suite of parental controls.

    Reported SupportedView cited source
  11. [11]

    The new age-gated account tier system was implemented globally in June.

    Reported SupportedView cited source
  12. [12]

    Roblox is facing lawsuits filed by several states in the US.

    Reported SupportedView cited source
  13. [13]

    In May, Roblox agreed to pay Nevada a $12 million settlement and to introduce a verification system that requires users to submit government-issued IDs and to go through facial age estimation.

    Reported SupportedView cited source
  14. [14]

    Under Roblox's current system, users only need to complete one of the two verification methods to verify their ages.

    Reported SupportedView cited source
  15. [15]

    Roblox rolled out mandatory age verification in late 2025, starting with Australia, most likely due to eSafety's work.

    Reported SupportedView cited source
  16. [16]

    After the initial release, Roblox started requiring age verification in the US in order to use in-game chat.

    Reported SupportedView cited source
  17. [17]

    Roblox vowed to prevent users under 16 from messaging adults unless the adult has been designated a "trusted friend", which can be assigned to users via QR code.

    Reported SupportedView cited source
  18. [18]

    The three-month compliance deadline is one eighth of the two-year period eSafety spent engaging Roblox before obtaining the undertaking.

    Derived Supported
  19. [19]

    There were issues with the age verification rollout, with kids spoofing its age check system, but Roblox was adamant that its technology works.

    Reported InsufficientView cited source

Sources

4 independent publishers whose own reporting we read for this story.

  1. 9to5mac.com

    1 article · August 20, 2026

    Roblox still allows predators to contact children, says regulator
  2. arstechnica.com

    1 article · August 20, 2026

    Weak Roblox safeguards failed to stop adults contacting kids, regulator says
  3. engadget.com

    1 article · August 20, 2026

    Roblox vows to make changes after Australian regulator found yet more child safety lapses
  4. theverge.com

    1 article · August 20, 2026

    Australia says Roblox hasn’t fixed its child predator problem

Topics and entities

Topics

Entities

  • Roblox
  • Online Safety Act (Australia)
  • Julie Inman Grant
  • US Senate subcommittee
  • Australia's eSafety Commissioner